Wednesday, January 28, 2009

Be Rich Cheats and Walkthrough

Be Rich Cheats and Walkthrough
[ courtesy of Zavy ]



ABOUT THE GAME:
Have you always wanted to BE RICH and own your own business? Now you can, at least vicariously anyway! You get to create a name for your business. You can even purchase a business upgrade for a charitable organization and have all the donations put into your bank account! This is a great time management, strategy game with a drizzle of simulation. You get to build bridges and roads!

This game is similar to the Build a Lot games with a similar interface but with a few twists. Flipping houses in this game is not as profitable unless you're patient; as you get to choose the selling price. Personally, there are some aspects of this game I like better; such as the commercial business impact on the game. Commercial businesses can bring high income when placed amongst high population especially when the special event pink star is used often.


How many people can live in one house you say? Imagine 11 people living in a two story house or 23 in a chateau! That must be the hired help, a big or extended family!
Here are some other aspects of the game:
- There are no timed levels in this game so take as long as you want. There is an expert time limit counted in days which can vary depending on an upgrade from bonus points.
- A level can be replayed by going to the map (you may have to exit to the main menu first).
- The game offers a choice to continue playing the level after it has been passed; which is fun, as it lets you understand the interactions of the game better OR just let your imagination run wild and build whatever you desire from the menu selections.
- Think you know all the goals of a level from the goal screen? Think again, some levels have added goals. Some of the added goals will appear after one/or all the goals in the goal field have been accomplished.
- The information in some of the characters speech bubbles does NOT match the game and goal information. When this occurs, the information from the speech bubbles is incorrect, the level interface information is correct.
- Houses will sell regardless of how many other properties are up for sale. The length of time it takes for a house to be sold is determined by the value of the house. If the sell price selected is higher than the value, the house takes longer to sell.
- When houses come up for sale on a level it is random and will vary upon level replay.
- A non-owned property up for sale will be taken off the market after a period of time and may come up for sale again for a different price.
- Putting decorations around businesses does NOT increase the income or value. It only increases the appearance rating.
- Putting more than one of the same decoration on a property does not increase the value or appearance value of the house; it only increases the City appearance value.
- All trophies are easily obtained by completing the level goals, except the Luxury home trophy. I've included a screenshot of a luxury home with the specifications needed to achieve this trophy at the end of this walk through

TIPS AND TRICKS:
YOUR BUSINESS and BUSINESS UPGRADES:
- Replay a level to accrue additional bonus points to acquire business upgrades faster OR play the level as quickly as possible and accrue early completion bonus points
- BUY, BUY, and BUY the business upgrades with your bonus points as soon as possible, they will benefit you greatly. I think they are all beneficial, except the VIP unless you want that luxury home trophy!
- Select donation checks from houses quickly as they will disappear and won't be added to your bank account.
- When space is limited on levels, plan workshop locations by keeping in mind the use of the workshop extended repair radius refill button (this is a business upgrade).
- Use the lightning bolt construction upgrade often to increase the speed of the construction of houses and buildings.

HOUSES; BUILDING, BUYING and SELLING:
- Build the most expensive house offered from menu selection or that you can afford first as this generates the most income.
- Build houses with the most tenants around commercial properties to boost the income of the commercial property.
- Sell house/s when extra income is needed to achieve goals.
- Purchase the least expensive house first and build up to the most expensive when all properties on level need to be bought.
- Look at the house value on the pop-up menu to see if the sale price is over inflated
- Purchase a house up for sale on a premium lot when needed to achieve a level goal as soon as possible.
- Build houses with the most tenants around commercial properties.
- When a goal for purchasing all properties is required, watch the sale price of the property compared to the value; as some sell prices are greatly inflated.
- UPGRADE, UPGRADE, UPGRADE, as this increases house value, rental income and commercial income when the house is in the commercial building radius. ALL upgrades take only 1 construction wagon.
- Houses do not generate income when repairs are needed or the property is up for sale.
- Houses do generate income when being upgraded.
- It's generally less expensive to build than to buy a house.

COMMERCIAL BUSINESSES and BUILDINGS:
- Generously build workshops near houses, especially the highest value houses as this saves money and time.
- Use commercial businesses with an attendance of 30 or more generously as they bring increased income and value to the property. The higher the attendance rating on a commercial property the higher the value, rent and the pink star bonus event income.
- Build commercial properties before houses when the attendance will be 30 or more, OR when you can build multiple houses with 30 or more tenants quickly as they generally generate more income than houses.
- The car dealership brings the most income for the investment. It has the largest attendance radius.
- Use the pink star event button often to accrue additional income.

DECORATIONS:
- Putting more than one of the same decoration on a property does not increase the value or appearance value of the house; it only increases the City appearance value.
- Use one type of each decoration you can afford and have enough space for to increase the house income and value.
- Put decorations between 2 houses for maximum effect

EXPERT TIMES NOTE: You may have to replay a level several times in order to achieve an expert time, due to the randomness of the sells of non-owned properties. Many players have indicated the challenges of this aspect of the game in forums.

Levels 1-3 Tutorials (You may want to play the tutorials to acquire bonus points to purchase upgrades.)

OTHER LEVELS (SPOILER ALERT). I've included a screen shot for each level that shows a completed level. The steps and screen shots are by no means the only way to complete a level. Steps are only guides; as there are many variables to this game. ie. how many commercial events selected, prices and times properties are for sale and when you purchase business upgrades.
Level 4: Big Horn
Goals: Own 1 shop; Hold a sale in the shop; Daily income $6,000
- Build a shop (the level makes you do this first). Place shop where indicated on screen shot for highest value and income.
- Build 2 brick houses as close to shop as possible.
- Purchase 1 brick house and upgrade
- Run a sale at the shop. You may have to wait until the pink star sale event can be activated.

BE RICH PRICING:
HOUSES: The larger the house the longer it takes the wagon/s to build.
BUNGALOW: Cost-$2,500; Wagon-1; Rent -$400; Tenants-3
1 Star: Cost-$500; Wagon-1; Rent-$500; Tenants-3
2 Stars: Cost-$1,000; Wagon-1; Rent-$700; Tenants-3
3 Stars: Cost $1,500; Wagon-1; Rent-$1,000; Tnants-3

BRICK HOUSE: Cost-$5,000; Wagon-1; Rent-$700; Tenants-6
1 Star: Cost-$1,000; Wagon-1; Rent-$900; Tenants-7
2 Stars: Cost-$2,000; Wagons-1; Rent-$1,300; Tenants-8
3 Stars: Cost-$3,000; Wagons-1; Rent-$1,850; Tenants-9

DUPLEX: Cost-$10,000; Wagon-1; Rent-$1,300; Tenants-9
1 Star: Cost-$2,000; Wagon-1; Rent-$1,700; Tenants-10
2 Stars: Cost-$4,000; Wagon-1; Rent-$2,400; Tenants -11
3 Stars: Cost-$6,000; Wagon-1; Rent-$3,500; Tenants-12

TWO STORY HOUSE: Cost-$20,000; Wagons-2; Rent-$2,000; Tenants-11
1 Star: Cost-$4,000; Wagon-1; Rent-$2,400; Tenants-13
2 Stars: Cost-$8,000; Wagon-1; Rent-$3,000; Tenants-15
3 Stars: Cost-$12,000; Wagon-1; Rent-$4,400; Tenants-17

MANSION: Cost-$40,000; Wagons-3; Rent-$5,000; Tenants-7
1 Star: Cost-$8,000; Wagon-1; Rent-$6,000; Tenants-8
2 Stars: Cost-$16,000; Wagon-1; Rent-$8,500; Tenants-9
3 Stars: Cost-$24,000; Wagon-1; Rent-$11,500; Tenants-10

APARTMENT BLOCK: Cost-$80,000; Wagons-4; Rent-$8,000; Tenants-21
1 Star: Cost-$16,000; Wagon-1; Rent-$9,500; Tenants-23
2 Stars: Cost-$32,000; Wagon-1; Rent-$13,000; Tenants-26
3 Stars: Cost- $48,000; Wagon-1; Rent-$17,500; Tenants-30

CHATEAU: Cost-$150,000; Wagons-5; Rent-$15,500; Tenants-13
1 Star: Cost-$30,000; Wagon-1; Rent-$21,500; Tenants-15
2 Stars: Cost-$60,000; Wagon-1; Rent-$31,000; Tenants-18
3 Stars: Cost-$90,000; Wagon-1; Rent- $52,500; Tenants-21

BUILDINGS:
**RENT INCOME AND INCOME GAINED BY RUNNING AN EVENT (PINK STAR) VARIES DEPENDING ON THE ATTENTANCE; THE HIGHER THE ATTENDANCE, THE HIGHER THE INCOME AND VALUE**

SHOP: Cost-$15,000; Wagons-1
WORKSHOP: Cost-$20,000; Wagon-1
CAR DEALERSHIP: Cost $40,000; Wagons-2
AMUSEMENT PARK: Cost $80,000; Wagons-3
CINEMA: Cost-$120,000; Wagons-4

DECORATIONS:
NOTES;
CONSTRUCTION WAGONS DON'T BUILD DECORATIONS; THEY “MAGICALLY� APPEAR AFTER PLACEMENT SELECTION

Level 5: Griggsville
Goals: 3 duplexes; Daily Income $10,000
- Build a road (level requires this first)
- Build 3 duplexes
- Build a shop near duplexes

Level 6: Wolf Point
Goals: Own 3 duplexes; Daily income $18,000; 3 construction wagons (purchase 1 more from headquarters icon);
**Added goal: Build the bridge $50,000
- Build 3 duplexes near shop. Don't build any on right side of broken bridge as there will be no access.
- Hold a 1 or more sales at the shop when allowed
- Upgrade each duplex to 3 stars
- Decorate each duplex with 1 fountain and 1 tree each.
- Purchase 1 construction wagon (the level requires this at a specific time)
- Purchase duplex when it comes up for sale.
- Build the bridge

Level 7: Challis
Goals: Three two-story houses; Daily income $30,000
- Build 2 two story houses
- Build a shop near houses
- Upgrade houses to 2 stars and decorate each with a fountain and a tree
- Build another two-story house, upgrade to 3 stars and decorate
- Buy and build properties to reach daily income goal of $30,000

Level 8: Oakley
Goals: 1 Workshop, Population of 100, $35,000 Daily Income
**Added Goal: 3 star two-story house with a fountain for Kevin Moore**
- Build a workshop (level requires this action first)
- Build a shop near highest attendance or planed highest attendance
- Upgrade the 2 given two-story houses to 3 stars each
- Build another two-story house upgrade to 3 stars and decorate
- Purchase, build and upgrade houses to reach goals

Level 9: Winton
Goals: Build the Stadium ($150,000 cost, $9,700 daily income); $40,000 Daily Income
**Added Goal: Run 2 games at the Stadium ($12,000 daily income) and 5 Construction Wagons **
- Build a shop
- Build 2 two-story houses
- Build a workshop
- Upgrade houses to 3 stars and decorate
- Build another two-story house, upgrade to 3 stars and decorate
- Purchase 2 construction wagons
- Build Stadium
- Run 1 game at the Stadium
- Build and purchase properties to reach daily income goal
- Run last game at Stadium

Level 10: Craig
Goals: Three mansions; $50,000 Daily Income
**Added goal: 2 more mansions (5 total)**
- Build a shop near 2 two-story houses
- Build a mansion and upgrade to 3 stars
- Build a workshop
- Build and/or purchase 4 additional mansions
Level 11: Minot
Goals: Own a Car Dealership; Run 3 car exhibitions, Population 80
- Purchase card dealership (level requires this first)
- Run 3 car exhibitions while building when accessible
- Build 3 more two-story houses
- Build, buy and/or upgrade houses to reach population goal

Level 12: Greensburg
Goals: Three mansions on premium lots; Appearance 150; $60,000 Daily Income
**Added goal: purchase Car Dealership for sale**
NOTE: YOU'LL NEED TO BUILD A BRIDGE FIRST IF YOU WANT TO BUILD OR BUY ON THE RIGHT SIDE OF THE SCENE. I personally don't mess with anything on the right side of the bridge unless I purchase a house at the last minute to meet daily income goal!!
- Build 2 mansions on premium lots
- Build a workshop
- Purchase car dealership
- Purchase park and place between 2 mansions
- Upgrade mansions to 1 star each
- Build third mansion of premium lot

Level 13: Weston
Goals: Own an Amusement Park; Appearance 170; Daily Income $65,000
- Build an Amusement Park
- Run 2 events at the Amusement Park while completing daily income and appearance goals
- Build a shop
- Build a two-story house on the premium lot
- Build a mansion
- Build, buy, DECORATE and upgrade houses to meet daily income goal
- Build parks to complete appearance goal

Level 14: Hanksville
Goals: Three 3-Star two-story houses; Three 3-star mansions, Daily Income $70,000
- Build a car dealership
- Build 3 mansions, decorate and upgrade to 3 stars
- Purchase, build buy 3 two-story houses
- Purchase, build and upgrade to meet daily income goal

Level 15: Sunset Beach
Goals: Own 2 apartment blocks; Own and Amusement Park; Daily Income $80,000
- Build an apartment block on a premium lot
- Build a mansion on a premium lot
- Build a shop
- Build a workshop
- Upgrade apartment block and mansion to 3 stars
- Decorate apartment block
- Build another apartment block on a premium lot
- Purchase an Amusement park
- Upgrade second apartment building to 3 stars
- Build, buy and upgrade houses to meet daily income goal

Level 16: Broken Oak
Goal: Demolish the steel mill ($400,000)
- Build a road to access top road
- Build a car dealership
- Build an apartment block
- Build a shop and a workshop
- Build a second apartment block
- Upgrade apartment blocks to 3 stars
- Sell 1 apartment block
- Purchase steel mill and demolish

Level 17: Broken Oak (again!)
Goals: Three 3-star mansions on premium lots; Appearance 175; Daily income $70,000
**Added Goal: Three-star duplex with a park**
NOTE: THE POP-UP SCREEN ADDS THE GOAL OF ANOTHER 3-STAR MANSION WITH A PARK, THE TASK GOAL BOX ADDS THE GOAL OF A 3-STAR DUPLEX WITH A PARK. A 3-STAR DUPLEX WITH A PARK IS WHAT IS NEEDED TO FINISH THE LEVEL***
- Build 2 mansions on premium lots simultaneously
- Demolish park and build a shop
- Build a workshop
- Decorate 1 mansion
- Purchase duplex on other premium lot when available, demolish duplex and build a mansion, upgrade to 3 stars and decorate
- Purchase or build a duplex and decorate with a park
- Upgrade mansions while accomplishing other actions
- Build/buy houses to meet daily income goal
- Build statues/parks and decorate houses to meet appearance goal

Level 18: Spring Creek
Goals: Build a Wind Power plant ($350,000)
NOTE: 7 CONSTRUCTIONS WAGONS WILL BE NEEDED TO BUILD THE WIND POWER PLANT, YOU'RE GIVEN 4; YOU'LL NEED TO PURCHASE 3 ADDITIONAL WAGONS
- Build an apartment block on a premium lot
- Demolish fountains to build a car dealership
- Build a shop and a workshop
- Build second apartment building on premium lot
- Upgrade apartment buildings to 3 stars each
- Sell one apartment building
- Purchase 3 additional construction wagons while selling apartment block
- Build Wind Power Plant

Level 19: Rockyford
Goals: Own a Chateau on a premium lot; Daily income $100,000
**Added Goal: Bungalow with a fountain**
- Demolish road around shop
- Build car dealership
- Build an apartment block and decorate
- Build a shop and a workshop
- Build a mansion and decorate
- Upgrade apartment block and mansion to 3 stars each
- Build a chateau on the premium lot
- Build a bungalow with a fountain
- Build another chateau
- Upgrade chateaus and bungalow to meet daily income goal

Level 20: Henning
Goals: Purchase all houses you don't own (10 left); Daily Income $110,000
NOTE: Demolish the decorations and the houses will sell at a lower price
- Demolish fountain and build a car dealership
- Build a shop
- Purchase houses as you can afford them
- Demolish one bungalow after purchase and build a road so the roads connect
- Upgrade houses to reach daily income goal
- Demolish some houses to build workshops

Level 21 Glenville
Goals: 8 Construction wagons (purchase 4 more); Airport ($800,000 w/$19,950 daily income); Daily Income $120,000
- Build an apartment block on a premium lot
- Build a car dealership
- Build a shop and a workshop
- Build another apartment building on a premium lot
- Purchase the amusement park when available (the first price is generally the lowest price)
- Upgrade the apartment blocks to 3 stars each and decorate with a tree
- Build 2 mansions
- Build a workshop
- Upgrade mansions to 3 stars
- Purchase bungalow when available, demolish and build an apartment block
- Purchase 4 construction wagons while working on above tasks
- Build the airport

Level 22: Spring Hill
Goals: Four 3-star apartments; Own a stadium ($250,000); Daily Income $130,000
**Added goal: run a game at the stadium**
NOTE: YOU'LL NEED TO PURCHASE AT LEAST 1 ADDITIONAL CONSTRUCTION WAGON TO COMPLETE STADIUM ($21,300 daily income)
- Build a car dealership
- Build a shop
- Build 2 apartment buildings on premium lots
- Build a workshop
- Purchase apartment buildings when/if sold at a good price
- Purchase a construction wagon
- Upgrade, buy and purchase properties to reach daily income goal
- Build stadium and run a game

Level 23: Sanbridge Beach
Goals: Own a Cinema; Four 3-star apartments; Daily Income $150,000
- Build a car dealership
- Build an apartment block on a premium lot
- Build a shop and a workshop
- Upgrade apartment block to 1 star
- Purchase bungalows as they come up for sale
- Demolish bungalows and build apartment blocks
- Build a cinema
- Build another apartment block on a premium lot
- Upgrade, build and buy properties until daily income goal is reached

Level 24 Panton:
Goals: 3-star chateau with a China garden; Cinema; Daily income $145,000
- Build a car dealership
- Build an apartment block
- Build a shop and a workshop
- Build another apartment block
- Build a chateau with a china garden and upgrade to 3 stars
- Build a cinema
- Build, upgrade and purchase properties to meet daily income goal

Level 25: Pine Hills
Goals: Car Dealership; Amusement Park; Cinema
**Added Goal : Buy all houses from Ronald Brem (8 left). The houses will not go off the market and will stay up for sale until all are purchased
NOTE; DON'T NEED TO BUILD ANY HOUSES ON THIS LEVEL, THERE IS LIMITE SPACE ON THIS LEVEL SO PLAN PLACEMENT OF BUILDINGS CAREFULLY
- Build a car dealership
- Build a shop
- Build the amusement park
- Build the cinema
- Purchase all the properties on the left of non-built bridge first, wait to purchase the properties to the right of the river until you can purchase them all at once

Level 26: Boonville
Goals: Two 3-star chateaus on premium lots; Daily Income $100,000
NOTE: YOU'LL HAVE TO PURCHASE ANOTHER CONSTRUCTION WAGON TO BUILD THE CHATEAUS
- Build a car dealership
- Purchase duplexes on premium lots as soon as they are for sale
- Build a mansion and a workshop
- Purchase a construction wagon
- Upgrade mansion to 3 stars
- Purchase shop when it comes up for sale at a good price $26,000 or under
- Purchase two-story houses when they come up for sale at a good price $25,000
or under
- Demolish the duplexes and build chateaus; upgrade to 3 stars
- Upgrade two-story houses until daily income goal is met

Level 27: Redmond
Goals: Build Hotel ($1,000,000); Cinema
**Added goal $5,000,000 in bank account***
NOTE: IT TAKES 10 CONSTRUCTION WAGONS TO BUILD HOTEL; WILL NEED TO PURCHASE 5 MORE
THE HOTEL DOES NOT GENERATE INCOME
- Build 2 apartment blocks on premium lots
- Begin an amusement park festival
- Build a workshop
- Build a car dealership
- Build a third apartment block on a premium lot
- Build another workshop and shop
- Build a chateau
- Build a cinema
- Upgrade chateaus and apartment buildings to 3 stars
- Decorate apartment buildings and chateau
- Purchase 5 construction wagons
- Build another shop close to hotel site
- Build hotel
- Run commercial events until $5,000,000 is achieved

Level 28: Slidell
Goals: Chateau near a shop and a cinema; 3-star chateau on a premium lot; Daily income $200,000
- Build a chateau on a premium lot
- Build a workshop
- Build a shop
- Build a car dealership
- Upgrade chateau to 3 stars
- Build a cinema
- Rebuild roads to build 3 chateaus on premium lots
- Build another workshop

Level 29: Atkins
Goals: Purchase all houses you don't own (14 left); Population 200; Appearance 500
NOTE: PREPLANING WHERE TO PUT PARK, STATUES AND CHINA GARDENS IS PERTINENT TO ACIEVING THE APPEARANCE GOAL(put parks between 2 houses)
- Build a car dealership
- Build a shop
- Purchase properties as they come up for sale
- Demolish properties and build apartment blocks until population reaches 200 or more
- Build workshops
- Decorate with the highest value decorations for the space allowed and/or demolish properties to build decorations

Level 30: Pinedale
Goals: Two 3-star bungalows with 60% bonus; Repair the chateau of Bertram Wagner
NOTE: THIS IS A TRICKY LEVEL
- Remove road to build China garden and bungalows
- Build bungalows and upgrade to 3 stars
- Decorate bungalows to 60%
- Wait for other bungalows to come up for sale
- While waiting, build as much of the road as possible to the bungalows and the chateau on the hill
- Purchase the bungalows and demolish
- Repair the chateau

Level 31: Mansfield
Goals: Daily income $180,000; $1,000,000 in bank account
- Build a chateau on a premium lot
- Build a workshop
- Build roads to maximize city landscape
- Build a shop
- Build a car dealership
- Build an apartment block on a premium lot
- Build 2 more chateaus on premium lots
- Build a workshop/s
- Build an apartment block on a premium lot
- Upgrade and buy houses to meet daily income goal

Level 32: Duck Hill
Goals: Shop attendance of 130
**Added goal: purchase shop from competition (Mr. Allen)**
NOTE: ANOTHER TRICKY LEVEL, please look at screenshot for apartment block placement
- Build an apartment block
- Run a sale
- Demolish road and statues to make room for 3 additional apartment blocks
- Build 3 additional apartment blocks
- Upgrade apartments to 3 stars each
- Purchase shop from James Allen

Level 33: Edisto Beach
Goals: 2 cinemas with attendance of 50; Daily income $160,000
**Added goal: run 2 cinema opening nights simultaneously**
- Build a shop
- Build 2 apartment blocks on premium lots
- Build a workshop
- Build a cinema
- Purchase a construction wagon
- Build a chateau
- Build another cinema
- Upgrade/buy/build house to reach daily income goal and to achieve 50 + attendance at the cinemas

Level 34: Lewistown
Goals: Population 300
- Build an apartment block
- Build a shop and a workshop
- Build 2 more apartment blocks
- Demolish decorations so houses sell for less
- Upgrade apartments to 3 stars each
- Purchase houses that come up for sale
- Build a road to access the premium lots
- Demolish houses, build apartment blocks and workshops until population goal is reached (Yes, you'll have to demolish some expensive ones!
- Purchase additional construction wagons if needed

Level 35: Midland
Goals: Three 3-star duplexes; Three 3-star two-story houses; Three 3-star mansions
NOTE: PLAN WHERE TO PUT THE HOUSES, SPACE IS LIMITED
- Demolish fountains to make room for building
- Build 3 mansions
- Build road to gain access to upper road and finish upper road
- Build/buy 3 two-story houses
- Build 3 duplexes
- Purchase 3 additional construction wagons is expedite the upgrading process
- Upgrade all houses to 3 stars

Level 36: Big Fork
Goals: Build replacement shop for shop owner; purchase old shop from owner; two 3-star chateaus on premium lots; Daily income $200,000
** THE 2 STORY HOUSE ON THE BOTTOM OF THE SCREEN HAS NO ROAD ACCESS and ONE CAN'T BE BUILT**
- Build a replacement shop near the other shop
- Build 2 apartment blocks
- Purchase the other shop as soon as it's for sale, demolish and build a road to the premium lots
- Build a workshop
- Build a car dealership
- Upgrade apartment blocks to 3 stars
- Purchase mansion on premium lot
- Purchase additional properties when they become available
- Build 2 mansions on premium lots and upgrade to 3 stars

Level 37: Soccoro
Goals: Three 3-star chateaus with 50% value bonus; Daily income $270,000
- Build a road to access premium lot in lower right hand side of scene
- Build a chateau on the premium lot
- Build another chateau on the other lot/s (no shock, sometimes I build a car dealership as it seems to bring more income and I can complete the level faster!)
- Build workshops
- Buy chateaus on premium lots, upgrade to 3 stars and decorate to 50% value bonus

Level 38: South Beach
Goals: Daily income $300,000
**Watch the sale prices as the are sometimes very overly inflated**
- Build a chateau on the premium lot
- Build a shop and a workshop
- Purchase houses as they come up for sale
- Demolish decorations to sometimes lower the for sale price of the properties
- Purchase the cinema when it becomes available
- Demolish some houses to build 2 chateaus and workshops
- Upgrade to meet income goal

Level 39: Longview
Goals: Population 300
- Build 2 apartment blocks on premium lots
- Build a shop and a workshop
- Build a third apartments block on a premium lot
- Demolish decorations
- Purchase houses as they come up for sale, demolish and build apartment blocks and workshops, maybe even another shop
- Upgrade apartment blocks to 3 stars
- Keep, buying, building and upgrading until population goal is reached
- Purchaser additional construction wagons to assist in building and upgrading

Level 40: Kingfisher
Goals: Purchase all houses you don't own (3 left); 3-star chateau on a premium lot; $3,000,000 on your bank account; Daily income $300,000
- Build a chateau on the premium lot and upgrade to 1 star
- Build a workshop by building a road around the headquarters or demolish a decoration and build a workshop
- Build a shop
- Purchase the cinema when it comes up for sale
- Build 3 additional chateaus and workshops
- Upgrade chateaus to 3 stars
- Purchase other chateaus and upgrade to 3 stars

LUXURY TROPHY HOUSE (the screen shot is from level 33)
- Must be a chateau on a premium lot
- Must have all decorations available in game adjacent to the house a 90% appeal
- Unsure as to whether it needs to be upgraded